How many potions
do you need?
Enter the time left on each busy builder or your lab. Compare potion counts and finish times for zero waste or full boost.
Have your village export? Paste your village data instead
Timers rounded down to whole minutes to avoid an extra zero-waste potion. Less than 1 minute is shown as 0m.
Time breakdown
Each potion saves 9h. The last boost finishes the upgrade. Another potion would leave unused boost.
What each potion is worth
One Builder Potion speeds up every busy builder at once. As builders finish, each extra potion saves less.
saved by potion 1 across 3 builders
Zero waste saves 4d of builder timeFull boost
Keep boosting until the upgrade finishes, even if the last potion has time left.
2d 6h saved
Same finish time as zero waste
Potions neededSame potion count as zero waste
Each potion runs for its full hour.
Use 6 potions back-to-back. More potions extend the boost. The speed stays at 10×.
How the calculation works
A Builder Potion completes 10 hours of work in 1 hour. That saves 9 hours. A Research Potion completes 24 hours of work in 1 hour and saves 23 hours.
Zero-waste potions = floor(hours ÷ speed)
Zero-waste finish = hours − potions × (speed − 1)
Full-boost potions = ceil(hours ÷ speed)
Fastest finish = hours ÷ speedZero waste rounds the potion count down. Full boost rounds it up. Finish times include seconds when needed.
A Builder Potion boosts every busy Home Village builder at once, so each potion saves up to 9 hours on each of them. The potion counts follow your longest upgrade: a boost only goes to waste once every builder is done. Builder time saved adds up the time saved across all builders.
These times assume the upgrade runs without interruption. Start with no active boost and enough potions for the result shown. The calculation excludes Apprentice and Lab Assistant time.
Builders you leave at 0 count as idle. A builder that finishes during a boost frees up early, and the rest of that potion keeps helping the others.
